The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. --H.P. Lovecraft, "The Call of Cthulhu"
Lovecraft Country: Return to Arkham is a comic book set in H.P. Lovecraft's Arkham in 1933. Seth Fletcher has just journeyed to Arkham, seeking his brother lost years before, but as he will soon discover, all is not as it seems.
Shannon Appelcline, Author. Shannon is a published roleplaying and short fiction author. He was a line editor for Call of Cthulhu for a few years, and thus is an old hand at the Mythos. Shannon is also the Vice President of Skotos & a regular game design theorist. Lovecraft Country: Return to Arkham, his second comic, was found scribbled on the walls of an underground train station in Berkeley, California.
Saffronrage Solutions, Artist. The beautiful, moody period art was done by a team of creative professionals, including
concept artists, illustrators, animators and designers. Their team
has done work for the World's best comic houses and animation
Christopher Allen, Producer. Christopher ultimately made this comic happen. He's also the CEO of Skotos, the producer of the Lovecraft Country game, and the publisher of RPGnet. He previously produced the hit Chaosium supplement, Beyond the Mountains of Madness and regularly blogs about social software.
Howard Phillips Lovecraft, Inspiration. Any writing centering on the Cthulhu Mythos ultimately owes a debt of gratitude to H.P. Lovecraft, the creator of Arkham, Cthulhu, and so much more, as well as to Arkham House and August Derleth, who kept Lovecraft's writings alive.
Arkham, Setting. The setting of Arkham was originally created by H.P. Lovecraft and later codified by Chaosium, in their Lovecraft Country supplements. This comic further builds on the setting as interpreted in Skotos' games, The Tomb of the Desert God and Arkham by Night; the comic is chronologically set between the two games.